There are multiple Deities or Gods in the world of Heroes of Ardania. There are seven deities alligned with the heroes and several other deities alligned with the monsters.

The Human GodsEdit

At first, there was only Krolm, the All-Father, the Forger of Worlds. His followers, the Barbarians, are thought to have been the first humans on Ardania.

Krolm had two children, Helia, representing the Sun and Fire, and Lunord, representing the Moon and Wind. Altough opposed to eachother, Helia and Lunord had seven children: Agrela,Dauros, Fervus, Krypta, Grum-Gog , Rrongol and Url Shekk.

Urk Shekk grew up powerless, as a twisted abomination prowling Ardania in search for revenge against his siblings,  but was defeated during the campaign in Majesty. Rrongol shared the same fate soon afterwards. Grum-Gog  was a little luckier: he ended up being the wrathful God of the Goblins.

All the others got Humans on their side, and split betwen them, in some kind of a family feud: Krolm did not recognise any of his offspring's legitimacy as Gods, Lunord and Helia parted and fought each-other, while Agrela and Dauros allied against Krypta and Fervus. The history of Ardania  mentions multiple wars, often betwen the splintering factions but that kind of violence is now forbiddened.

The Elves, Gnomes and Dwarves are not alligned with either deity, neither are Warriors, Rogues, Rangers or Wizards. These classes can choose their alignment.

Krolm Edit

Krolm is the God of the barbarians and the creator of humans on Ardania. He and his followers shun other deities and their followers.

The History of Ardania speaks of agreements between Barbarians and Rangers (Treaty of Ravenswood), or even Dwarves (The Dragon Wars). The hardest area in the game, Krolm's Anvil, is supposedly the place where Krolm started creating his followers.

The elves in the Elven Valley worship Krolm.


Lunord is the God of Wind, son of Krolm, brother of Helia and father to the other deities. He and his followers despise Krolm's Barbarians and Helia's Solarii.

Lunord's followers, the Adepts, are know for their speed and defensive abilities, as well as for their fast reflexes in battle and valuable magical abilities. The Ruins of Garuta are the remains of a city that was inhabited by Lunord's followers. Thallis was also allied with Lunord during his conflict with Helia.


Goddess of Fire, daughter of Krolm , sister of Lunord and mother of the other deities, Helia and her worshippers, the Solarii, despise the Barbarians and the Adepts.

Not very proeminent throughout the history of Ardania, Helia and her followers are known to be the only black-skinned humans in Ardania, probably because of prolonged exposure to heat and light.

Fervus             Edit

God of nature and Chaos, Fervus is the only god of unknown gender, and his followers share this feature, as they wear ritual masks. Allied with Krypta

Fervus, together with Dauros, has two different types of followers: the random, usually crazy tree-hugging tamers, Cultists, and the brutish, insane Warriors of Discord.


Goddess of Death, Krypta is allied with Fervus against her other two siblings, Agrela and Dauros. Her followers, the Priests, follow the dark path of necromancy, raising undead followers, stealing the life force of their enemies and sending any foe to their Goddess.

It is said that Krypta and her Priests despise Warriors and nobles, as ranks and hierarchies mean nothing after death.


Dauros, the God of Law and Order, is opposed to his chaotic brother, Fervus, and allied with his peace-loving sister, Agrela.

Dauros, like Fervus, has two types of followers: the silent, brawler-like Monks and the stalwart, armored Paladins. 


Goddess of life, allied with Dauros and opposed to Krypta, Agrela and her followers, the Healers, grant blessings and healing to other heroes.

It is said that Agrela's heroes are allied with the Warriors, which would explain Krypta's disdain for them.

Creature Gods, and other LeadersEdit

Without counting the before-mentioned Grum-Gog and his Goblins, other deities are mentioned throughout Majesty and Heroes of Ardania.

For example, in the Majesty level "Spires of Death", legends say the spires were built by a northern deity that banished it's followers and blocked their access to the Northern Reaches.

Another mention appears around Dryads; their sole purpose is to attract heroes that stray from the cities and sacrifice them to a female forest goddess.

A special mention also goes to the ratmen; their former King, Rhoden, was way above the average ratman  in many ways, and his death considerably diminished the ratman threat in Ardania.

Scryllia, the Serpent Queen, is mentioned in the History of Ardania as being the only one who could have conquered Ardania, if not for a rebellion and massive desertions in her medusa and Dragon legions. Such might could not be achieved by other creatures again.

The Witch King deserves his name mentioned, as he tried to destroy Ardania TWICE, with an army of summoned beasts and creatures.

The Liche Queen was practically a goddess of the undead, first because she was the first undead being to begin with, after a failed experiment as a priestess of Krypta, and second because her legacy still stands: Vampire Queens, Shadow Stalkers etc.

Andraxal-Kerlazor, the Dragon King, actually battled and wounded Krolm himself, and would have killed the barbarian god if not for a magical sword made by the dwarves. Krolm took CENTURIES  to recover after the fight. Andraxal-Kerlazor's only offspring, the weak two-headed Vendral, wreacked havoc through the Hellfire Mountains for hundreds of years afterwards.

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